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Mark of the ninja remastered switch framerate
Mark of the ninja remastered switch framerate






mark of the ninja remastered switch framerate

I personally have a problem with the way nvidia does things from a business standpoint. It's a shame I can't justify buying the remastered version when I haven't finished the original (it honestly feels like I bought this game yesterday when it was just out).To be honest all devs should do Linux + AMD. Quoting: Scoopta Quoting: MayeulCWow, they actually care a lot, they might have one dev using Linux + AMD ^^. That's a bit off-topic, sorry about that. It's currently only available on Steam and I think it's well worth it, excellent game.

mark of the ninja remastered switch framerate

The mouse cursor should also be hidden when using a gamepad, along with multiple other fixes.

MARK OF THE NINJA REMASTERED SWITCH FRAMERATE PATCH

Not stopping there, the patch also includes some performance improvements so you should see less hitching and stuttering during gameplay as it will now save games asynchronously. Another Linux-specific fix, was some kind of interference from motion sensors in the PS4 controller which should no longer happen. Not any more! Klei put out a patch yesterday which should fix the problems along with a crash when shutting the game down on Linux. The trouble is, the game was practically broken for AMD GPU users. I wasn't honestly expecting it to be improved as much as it has. Released back in October, Mark of the Ninja: Remastered bundled the DLC of the original game along with some graphical enhancements, much improved gamepad support for Linux gamers along with much better multi-monitor handling on Linux too. Two Linux-specific issues were found and fixed. Klei have been working on improving Mark of the Ninja: Remastered with a recent beta that's now live for everyone.








Mark of the ninja remastered switch framerate